3D Generalist.

Join our team to build VR experiences. Responsibilities: Contribute original ideas on all aspects of VR/AR production & development Conceptualize & design mid poly environments, objects, creatures Create 3D models, textures, UV mapping, lighting, basic hard surface animations, basic shaders Bring all art assets together in Unreal Adhere to and improve workflows May train, mentor, or supervise the work of entry, mid and mid-high level generalist artists Participate in meetings. Requirements: Experience leading creation of outstanding artwork using Unreal 3+ years of experience in 3D modeling for use in Unreal-based games (3DS Max, Maya or Blender) Strong experience in modelling, PBR texturing, UV mapping, lighting, and environment design Experience in creating performant shaders Excellent communication skills for conveying ideas verbally, over text, and through sketches Dedicated to creating high quality work Disciplined without needing constant supervision in a home environment Punctual with deadlines Interest in using software for organic modeling (ZBrush, Mudbox etc) Interest in character design, rigging, and animating Nice to haves: Worked on VR / AR projects Worked on Unreal-based mobile games Knowledge in optimization for games (LOD Creation, normal map baking, etc.) Experience with Twinmotion.

Motion Designer.

Candidates are expected to have experience in modeling, rigging, animating, lookdev, lighting and compositing. Strong compositing, technical animation and design skills are a plus. Candidates should be able to work well independently or alongside teammates. Responsibilities Motion graphics animator duties C4D generalist duties Working with CG leads, designers and creative directors Iterate animation concepts and approaches quickly Creative and technical problem solving Assisting with pitches ( animation tests, style framing ) Qualifications In depth animator and generalist understanding of C4D Ability to learn new techniques and plugins Experienced in photo realistic and stylized rendering Experienced in Mograph, Octane, Photoshop, Illustrator, and After Effects Xparticles, Vray and Redshift experience is a plus Nuke and Houdini experience are a big plus Strong organizational and communication skills Patient and focused temperament under pressure


In this role, one will integrate CG elements and matte paintings into live action plates. We are looking for someone with a strong creative eye, a problem-solving drive and the ability to work collaboratively with other members of the Compositing team, as well as other VFX departments. Responsibilities and Duties • Matching color, lighting, and exposure of rendered CG elements into Live Action Scenes. • Matte extractions from blue/green screen shots. • Matte edge processing and integration. • Transform and warp elements as needed. • 2D/3D camera and plate tracking. • Grain and de-grain as necessary • Paint fixes and Rotoscoping • Final Touch-up to the shot. Qualifications • Minimum 3-4 years of Hollywood VFX compositing experience with Nuke. • Experience with Keying techniques like Key-light, Primatte or IBK keying. • Knowledge of 3D projections in Nuke. • Sound aesthetic with good understanding of color, contrast, and lighting design. • Knowledge of film resolution and aspect ratios. • Strong problem-solving skills. • Strong interpersonal and communication skills. • Good team player with great attitude. • Dependable and flexible. • Takes direction well and exercises close attention to detail. • Python scripting knowledge will be a plus. • Maya knowledge will be a plus

Head of Animation

Minimum 5 years of work experience within Animation Work experience of released/published VFX or Cinematics productions Work experience of team based productions Working experience with both Keyframe and Mocap animation techniques Working knowledge of the rest of the pipeline Education within a relevant field is an advantage but not a requirement Advanced working knowledge of Maya Working knowledge of Motionbuilder Work experience in realistic Facial animation Work experience collaborating with Rigging and Character TD’s to develop rig’s and character simulation Stress resilient, structured Keeping up with technical advancements within the industry

Character Rigger

What you’ll get to do: work with character modellers to explore character geometry and topology. Follow a brief to produce complex production ready rig deformation of a high standard Work with Animators to aid with deformation rigs and/or a broad range of motion requirements Support rigs as they move through the pipeline and aid with additional deformation fixes for character shot finalizing.

Lighting/Shading/Rendering Artist

We are hiring a Rockstar ARTIST in Lighting, Shading & Render . Must Have: - Out of the box creative ideas with unique artistic taste. - Experience working with Maya/Katana/Arnold/RedShift/RenderMan. - Experience/willingness to learn Unreal Engine.

To Apply:

Email with the following: Cover Letter, Resume and a link to your portfolio and/or other pieces of work.

Please add shortcode

Open chat
Hey, don't be shy, we're just one click away.