Join our team to build VR experiences.
Contribute original ideas on all aspects of VR/AR production & development
Conceptualize & design mid poly environments, objects, creatures
Create 3D models, textures, UV mapping, lighting, basic hard surface animations, basic shaders
Bring all art assets together in Unreal
Adhere to and improve workflows
May train, mentor, or supervise the work of entry, mid and mid-high level generalist artists
Participate in meetings.
Experience leading creation of outstanding artwork using Unreal
3+ years of experience in 3D modeling for use in Unreal-based games (3DS Max, Maya or Blender)
Strong experience in modelling, PBR texturing, UV mapping, lighting, and environment design
Experience in creating performant shaders
Excellent communication skills for conveying ideas verbally, over text, and through sketches
Dedicated to creating high quality work
Disciplined without needing constant supervision in a home environment
Punctual with deadlines
Interest in using software for organic modeling (ZBrush, Mudbox etc)
Interest in character design, rigging, and animating
Nice to haves:
Worked on VR / AR projects
Worked on Unreal-based mobile games
Knowledge in optimization for games (LOD Creation, normal map baking, etc.)
Experience with Twinmotion.